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HQ*Cities In Motion 2

 
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MessagePosté le: Ven 3 Juin - 01:22 (2016)    Sujet du message: HQ*Cities In Motion 2 Répondre en citant




Cities In Motion 2 > urlin.us/2kdu1







Cities In Motion 2


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- Individual and monthly ticket pricing, transit zones, etc. Holding onto "population increase" and "vehicle purchase" missions can be helpful, but are passive in nature and can be very time consuming. You'll probably fail a few games before you get the hang of identifying profitable routes. After Crusader Kings, this is my favorite game. Loans are simple to understand and repay; the game quickly informs you if your tickets are far too expensive or cheap in real time; there are graphs for every possible purpose you might want to look at. Save before any renovation projects. I deleted a road and avenue by mistake twice already. The point of the game is to build and manage, and to do so well.

This one definitely demands more from your mind and your hardware, but it does start to pay dividends eventually. You can bypass high-traffic areas entirely by building a detour. - Campaigns with a more free-form structure than the original. Assigning different purchasable buses or rail cars to selected routes almost always resulted in a mess of pop-up windows, each of which needed to be individually closed. Gameplay is sluggish even with the highest time compression and the interface contradicts ergonomics and intuition. Even navigation presents its own small challenges, as moving about the map requires cumbersome jugglings of the WASD and arrow keys for direction and height, and occasionally holding down Control for more fluid movements. Workshop Item 2 Stdte Cemihe View Steam Workshop items . Read More Was this review helpful? Yes No Funny 90 of 108 people (83%) found this review helpful 5 2 people found this review funny Mad Hatter 692 products in account 14 reviews Not Recommended 19.3 hrs on record Posted: 16 July, 2014 After a lot of hours poured into trying to understand and enjoy this game, I just can't. - The default game mechanics make it ultimately almost impossible to fully serve a densely populated city.

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